There are so many things that can be learned from playing SimFarm. The value of money, planning etc. The game is not dogmatic either, it doesn’t tell the player how to best go about planning out a farm. But I wonder if that freedom allows those kids to discover how best to build a farm. Since the game does not provide competitors to directly copy from, players do not realise that they can squeeze in another crop of oranges if they time it right, for example. I would think a tutorial on how to build the best farm would have been helpful or at least some computer generate competitors in order to provide context and reference points….